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JXLGGC

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · JXLGGC

Play Forty Thieves Solitaire with the rules at hand

For a calm first round, focus on one decision. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Treat this as a chance to practise one rule. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Build familiarity through play

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.

What you are aiming for

Build eight suit foundations from ace to king. Use another round to revisit a decision. A clear plan starts with the current position.

A walkthrough of the rules

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Making selections and moves

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Before making a move, check the cards in view.

An example to follow

A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.

Keep this in mind

Treat this as a chance to practise one rule. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Game-specific help

What is the aim?

Build eight suit foundations from ace to king. Begin with the objective. The same rule applies on a phone and on a computer.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Use another round to revisit a decision.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. A clear plan starts with the current position. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.

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