Game guide · JXLGGC
Find your footing in War
The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
An idea for your next attempt
Use the controls beside the game rather than guessing the rules. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Try the rule on the board, then read the next instruction.
What the game asks you to do
Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation.
Step by step
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
How your actions work
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Start a new round when you are ready to try again.
Learn from a sample situation
The board gives you the information needed for the next action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game area remains available above the explanation.
Check this before moving on
Begin with the basic rule, then follow the result of your action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.
More answers before you play
On this page, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. The worked example offers another way to follow the rule.
During a round, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the current game state in view while applying this rule.
When I start, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. No download or player account is required.
For this game, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game is played locally in your browser.
On this page, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The controls work with mouse or touch.
During a round, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. A new round resets the current game.
For this game, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. No download or player account is required.
For this game, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. Keep the current game state in view while applying this rule.
During a round, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The game is played locally in your browser.
On this page, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. The controls work with mouse or touch.